Rules for generating characters. Please attend the generation/introduction meeting for clarification. Some assumptions will be made about every character. We are using the Pathfinder books and rules for everything. No 3.0/3.5/4.0 in here!
High fantasy 25 points
Dwarf, Elf, Gnome, Half Elf, Halfling, Half Orc, Human
Pathfinder classes. Core rulebook, advanced player’s guide, ect. are able to be used.
Max HP first level. Roll 2 dice and take the better for each level gained afterwards.
1,000g to buy equipment. Please ask before buying magic items and potions!
Any. Stick to restrictions per class.
Note the Attack of Opportunity and hindered movement tables have rules we have not used before. There is going to be a lot of terrain that is not easy to move over! Ranged characters cannot give or receive flanking bonuses naturally.
Taking a skill once means your character will that skill as a class skill forever! A lot of skills are not usable in the same way as before and have more opportunities. Make sure to know your skills before using it.
Native languages cannot be learned by the use of Tongues, Comprehend Language, or other magical means. For the purpose of roleplay, players will have to decipher new languages and make friends with the natives. A lot of their communication is nonverbal. Be sure to take notes if you want to learn the new language.
These will mostly be handled by time such as morning, afternoon, evening, night watches, and the like. In a dungeon expect random encounters per section such as a 10 by 10 square area.
Every character will start with 1 hero point and an additional point if a back story is written and posted online.
Hero Point Information Click Here